AI Insights · Timothy · October 2021
Top 5 City Building Games Performance in Oman Q3 2021
In Q3 2021, the top 5 city building games in Oman showed varied performance in downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
In the third quarter of 2021, the top 5 city building games in Oman displayed diverse trends in their performance metrics, according to data from Sensor Tower. Here's a detailed look at how each game fared on the unified platform:
SimCity BuildIt from Electronic Arts saw fluctuations in its weekly revenue, peaking at $205 in the first week of July and then gradually tapering off to $41 by the end of September. Weekly downloads for the game started at 279 in late June, with a notable peak of 368 in mid-July, before declining to 77 by the end of the quarter. Active users experienced a peak of 2.6K in mid-July, but this number decreased to 1.6K by the end of September.
Smurfs' Village by Garden City Games showed a significant spike in revenue in mid-August, reaching $294, but then stabilized around $41 towards the end of September. Downloads were highest in mid-July at 86, but dropped sharply to 11 by the end of the quarter. The game maintained a relatively steady number of active users, fluctuating around the 180 mark, before declining to 156 by the end of September.
Global City: Building Games from MY.GAMES B.V. had a varied revenue pattern with a notable peak of $125 in late August and another increase to $97 in mid-September. Downloads surged to 289 in late August but fell to 31 by the end of September. Active users increased steadily, reaching a peak of 343 in late August before decreasing to 183 by the end of the quarter.
Megapolis: City Building Sim by Social Quantum demonstrated a steady revenue stream, with minor fluctuations, peaking at $56 in early August. Downloads remained relatively stable, with a small peak of 189 in mid-September. Active users showed a gradual increase, peaking at 551 by the end of September.
The Tribez: Build a Village from Game Insight had a consistent revenue pattern, reaching a peak of $56 in the last week of September. Downloads were minimal, with occasional spikes, the highest being 32 in early July. Active users fluctuated throughout the quarter, ending at 121 by the end of September.
For more detailed insights and data trends, visit Sensor Tower.